How to play Phase 10 Twist | Official Rules

Publish date: 2024-06-19

Components


Object of the Game

Move around the game board and be the first to finish Phase 10.


Setup

Game Play

Hold your cards so nobody else can see them. Play starts with the player to the left of the dealer and proceeds to the left. During the first hand, everybody must try to complete Phase 1.

On your turn, first draw a card either from the Draw Pile or from one of the three Discard Piles, and add it to your hand. If possible, do one of the following:

At the end of your turn you must discard one card onto any of the three discard piles, or, if you choose, you may play a Skip card from your hand.

If you draw the last card from one of the Discard Piles, you must discard back into the empty section of the card tray.

The player to the left now begins their turn.


Phases

A Phase is a combination of cards made of sets, runs, cards of one color, or a combination of any of those.

This process is described in greater detail in the "Laying Down a Phase" section. These are the Ten Phases:


  • 2 sets of
  • 1 set of 3 + 1 run of 4
  • 1 set of 4 + 1 run of 4
  • 1 run of 7
  • 1 run of 8
  • 1 run of 9
  • 2 sets of 4
  • 7 cards of one color
  • 1 set of 5 + 1 set of 2
  • 1 set of 5 + 1 set of 3
  • Definitions

    Laying Down a Phase

    If, during your turn, you're able to make a Phase with the cards in your hand, lay down the Phase face-up on the table before discarding.

    You may not lay down parts of a Phase unless you have the complete Phase. You may lay down more than the minimum requirements of a Phase, but only if the additional cards can be directly added to the cards already in the Phase.

    Only one Phase can be made per hand. You must make the Phase designated by the space you occupy on the game board, regardless if you hold the makings of a different Phase.

    A Phase is considered complete as soon as you lay it down. You do not need to win the hand in order to receive credit for the Phase. Often, several different players will complete a Phase during the same hand.


    Hitting

    Important: Before you can make a hit, your own Phase must already be laid down. You may hit only during your turn. You may hit your own cards, another player's cards, or both.



    Going out / Finishing a Hand

    After laying down a Phase, players try to "Go Out" as soon as possible. To Go Out, you must get rid of all of your cards, by discarding or hitting.

    As soon as any player Goes Out, the hand is finished and pawns are moved.


    Pawn Movement

    Everyone moves their own pawn after each hand:


    Game Board Spaces

    If you land on a numbered space, the number designates the Phase you must lay down. Example: If you land on a space marked with a "3, "you will try to complete Phase 3, If you land on a space marked with a "7, "you will try to complete Phase 7.

    If you land on the PHASE 10 Space...

    The 10th Phase space on the game board is colored RED and is different than other game board spaces: you do not move 1 space while on it... you must lay down your Phase, in order to move past the Phase 10 space. You may skip over the 10th Phase space by earning a 2 or 3-space move from one of the two preceding spaces.

    If you land on a TWIST Space.

    After the next hand has been dealt and you've reviewed your cards, you may:

    If you draw a Twist Card, you must make the Phase it designates, which will be one of the following:

  • 3 sets of 3
  • 4 sets of 2
  • 1 set of 5 + 1 run of 4
  • 2 sets of 3 + 1 run of 3
  • 1 set of 3 + 1 run of 6
  • 2 runs of 4
  • 4 cards of one color + 1 run of 4
  • 1 run of 5 of one color
  • 8 cards of one color
  • 9 cards of one color
  • There is a risk and potential reward to taking a Twist Phase card:

    You don't have to reveal what Twist Phase you are trying to complete until after you lay it down. There are no extra moves awarded for selecting either of the Phases that are on either side of the Twist space; you simply advance from the Twist space as noted in the Pawn Movement section.


    End of the Game

    If you're the first player to move past Phase 10, you win! If more than one player moves past Phase 10 at the same time, the player who Goes Out during that last round of play, is the winner.

    If there's a tie (2 players lay down but don't Go Out), then, each player totals the value of each number card remaining in their hand.

    The player with the lowest total is the winner. (Skips count as 15 points. Wild cards count as 25 points).


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